Ok, so after trying over and over to get a demo ready and stuff, I just gave up on that. I got loads of content I can do and forcing myself to work in that predetermined order will just make the game feel forced. Don’t get me wrong, there will be content in the whole game and it will be finished (as much as it can be), but it would be better for me to use the ideas and storyline I already have and just get content done.
Now, the release date will be September 17, 2015. During the next year I will be taking a month each to work on each part of the game as well as the major aspects of the gameplay I have left. Now I probably won’t, but I /might/ put out a trailer for the game. Chances are I won’t though. I will not put out any demos simply because it’s a long game and I don’t want people to talk about how long it is until they play it, because I do plan on playing with that a bit and making people think it’s the end before twisting it back around. <==Now ignore that sentence, I don’t want you getting any ideas. Anyway, you are probably thinking "Why do you need a whole year?". Well, I have another major project I am going to get going and potentially finish as well. Granted, I don’t think the other game will ever /really/ have an ending, but I’ll finish up what I have for both.
In other news, I will need /some/ art (although most is in the original or made with it) so I’d appreciate it if someone could direct me to a good place to get a baseline for the bosses and such. I’m aware that most of my art doesn’t exist, but I guess I just need something to edit.